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AI Insights · Timothy · July 2021

Top 5 Bubble Shooter Games Performance in Austria Q2 2021

In Q2 2021, the top 5 Bubble Shooter games in Austria showed varied performance in weekly downloads, revenue, and active users, with some maintaining steady trends while others experienced fluctuations.

Top 5 Bubble Shooter Games Performance in Austria Q2 2021

In Q2 2021, the top 5 Bubble Shooter games in Austria showed varied performance in weekly downloads, revenue, and active users, with some maintaining steady trends while others experienced fluctuations. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games.

Bubble Witch 3 Saga

Published by King, this game saw its weekly revenue fluctuate, peaking at around $6.4K in the last week of May. Downloads ranged from 175 to 238 per week, with a slight dip mid-quarter. Active users varied between 8.1K and 9.5K, showing a downward trend towards the end of the quarter.

Bubble Shooter: Pop & Blast

Ilyon Dynamics Ltd.'s game experienced a peak in revenue at approximately $1.8K in mid-April, followed by a decline to around $962 by the end of June. Downloads saw a notable increase from 702 in early June to 1.3K by the end of the month. Active users remained relatively stable, averaging around 17K to 18K, with a slight increase towards the end of the quarter.

Bubble Witch 2 Saga

Also published by King, this game maintained a consistent revenue stream, peaking at $925 in early April and gradually declining to $508 by the end of June. Downloads stayed low, fluctuating between 39 and 82 per week. Active users ranged from 191 to 243, showing a slight decrease over the quarter.

Bubble Shooter - Panda Pop!

Jam City, Inc.'s title saw a peak in weekly revenue at $725 in mid-May, followed by a drop to $483 by the end of June. Downloads were relatively stable, with a peak of 165 in mid-May and a low of 34 in mid-June. Active users showed a declining trend from 382 in late May to 233 by the end of June.

Angry Birds POP!

Rovio Entertainment Oyj's game had a steady revenue, peaking at $623 in late May and increasing again to $570 by the end of June. Downloads ranged from 14 to 56 per week, with a slight increase towards the end of the quarter. Active users remained low, fluctuating between 10 and 36.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021